Social games
Dutch historian Johan Huizinga defines play as:
"Summing up the formal characteristic of play, we might call it a free activity standing quite consciously outside 'ordinary' life as being 'not serious' but at the same time absorbing the player intensely and utterly. It is an activity connected with no material interest, and no profit can be gained by it. It proceeds within its own proper boundaries of time and space according to fixed rules and in an orderly manner. It promotes the formation of social groupings that tend to surround themselves with secrecy and to stress the difference from the common world by disguise or other means."
Note the mention of social groupings in Huizinga’s definition of play, indicating the importance of social factors in an environment of play. Social network games are games in essence, riding on some form of social network as the gaming platform. They follow the same game features as outlined by Jesper Juul
Rules: Games are based on rules.
Variable, quantifiable outcomes: Games have variable, quantifiable outcomes.
Values assigned to possible outcomes: Games have different values assigned to different potential outcomes.
Player effort: The outcomes of games are influenced by the players’ effort.
Player attached to outcome: Each player of a game is attached to the outcomes.
Negotiable consequences: Games can be played according to the same rules with or without real-life consequences.
Dutch historian Johan Huizinga defines play as:
"Summing up the formal characteristic of play, we might call it a free activity standing quite consciously outside 'ordinary' life as being 'not serious' but at the same time absorbing the player intensely and utterly. It is an activity connected with no material interest, and no profit can be gained by it. It proceeds within its own proper boundaries of time and space according to fixed rules and in an orderly manner. It promotes the formation of social groupings that tend to surround themselves with secrecy and to stress the difference from the common world by disguise or other means."
Note the mention of social groupings in Huizinga’s definition of play, indicating the importance of social factors in an environment of play. Social network games are games in essence, riding on some form of social network as the gaming platform. They follow the same game features as outlined by Jesper Juul
Rules: Games are based on rules.
Variable, quantifiable outcomes: Games have variable, quantifiable outcomes.
Values assigned to possible outcomes: Games have different values assigned to different potential outcomes.
Player effort: The outcomes of games are influenced by the players’ effort.
Player attached to outcome: Each player of a game is attached to the outcomes.
Negotiable consequences: Games can be played according to the same rules with or without real-life consequences.
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Action
Cartoon Network Universe: FusionFall DC Universe Online Freaky Creatures Infantry Online Monkey Quest Pirates of the Caribbean Online Starport: Galactic Empires SubSpace Toontown Online Browser game Blackout Rugby Blood Wars Business Tycoon Online Castle of Heroes Club Penguin Command & Conquer: Tiberium Alliances Dark Orbit Empire & State Gods of Time Hattrick Ikariam Illyriad Little Space Heroes Lord of Ultima Maplestory Miniconomy Nadirim National Geographic Animal Jam NEO Shifters Ogame Omerta Pardus Pirate Galaxy Planetarion Realm of the Mad God Runes of Magic Sentou Gakuen SoccerProject Terra Militaris TirNua Travian Tribal Wars Twin Skies Urban dead Vinnex Browser games with 3D rendering Battlestar Galactica Online Family Guy Online Free Realms RuneScape Tanki Online Building games Active Worlds Roblox ScrumbleShip Exploration Uru Live Flight simulation Aces High Eve Online Fighter Ace Jet Fighters Rise: The Vieneo Province WarBirds War Thunder World of Warplanes FPS (first-person shooter) Fallen Earth Firefall Global Agenda Huxley Neocron PlanetSide and PlanetSide 2 World War II Online Hawken Music (or rhythm) games Audition Online Dance! Online Puzzle Yohoho! Puzzle Pirates RPG (role-playing game Main article: List of MMORPGs Real-time strategy See also: MMORTS Age of Empires Online Beyond Protocol Company of Heroes Online DarkSpace Dawn of Fantasy End of Nations Happy Farm Mankind Monopoly City Streets Saga Shattered Galaxy Society Stronghold Kingdoms War of Legends Social games Active Worlds Club Penguin EGO Fantage Flyff Free Realms Furcadia Gaia Online Habbo Nicktropolis OurWorld Red Light Center Roblox Second Life The Sims Online (Defunct 2008) There TirNua Toontown Online Virtual World of Kaneva vSide Wizard 101 Chronology of MUDs Multiplayer video game MMORPG Browser based game List of massively multiplayer online role-playing games List of free multiplayer online games List of free massively multiplayer online games |